This is the end result of my character design for my Advanced 3D animation class.
She went through so many changes since her initial conception, or rather his.
Originally I intended my character to be a Victorian era male engineer sporting a steam punk arm.
Then the concept changed to the same but female,
From there it became this twisted abomination of a monster as much machine as human.
Then when I decided I couldn't dedicate myself to something I didn't like, and I didn't like that concept, sure it was neat but I didn't really like it
It changed to a desert warrior woman with steam punk limbs, and from there it came to the final concept.
Finally we produced a 10 second animation using our character, I was reasonably happy with mine, I'll post it on youtube later.
I've finished all my assessments due for this trimester and holidays start now! HUZZZAH I SURVIVED!
Its 2:30 am and I've got one last day of college tomorrow, so to bed with me, enjoy looking at Gloria, but no touchy, in my animation (or the uncut version due to time constraints) she bends steel bars to escape the research facility that created her. Think about what that strength could do turned on you....
They wont be expecting you do animate something like this at this point. Nothing to worry about.
This trimester I have to do an even better character, and a full series of game animations for her, running, walking, action 1, action 2, action 3, death, Idle 1, Idle 2 etc TT_TT
I HAVE TO ANIMATE SOMETHING LIKE THAT?!?!!
--thinks about how she had trouble animating a little ball--
;___;
good work but. I'd probably keel over and froth at the mouth if i had to do something like that sometime soon xDDD
(Prob won't tho raight? >__>
This trimester I have to do an even better character, and a full series of game animations for her, running, walking, action 1, action 2, action 3, death, Idle 1, Idle 2 etc TT_TT
*is going to die*
...
raight? XD
The shiny floor was really just laziness, so it would look good without much work.